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Flecs is a fast and lightweight Entity Component System that lets you build games and simulations with millions of entities (join the Discord!). Here...
...Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful. Because of Lua's tabular nature, Entity Component Systems...
...The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. For further details:
This project started off...
This project started off...
Super lightweight Entity Component System framework for Haxe. Initially created to learn the power of macros. Focused to be simple and fast. Inspired by...
...to bundle as WASM for the web.
- An ECS (Entity component system), although an ECS architecture is great for cache locality and thus performance...
- An ECS (Entity component system), although an ECS architecture is great for cache locality and thus performance...
...These projects show what to expect from the Murder architecture and how to create a world, entities and components, which ECS is all about...
...OvCore::ECS::Actor
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...shaders, instanced draws and render targets
- Physics
- Animation (check out keyframe; it works pretty well with ggez (source))
- GUI
- Assets manager
- Physics
- Animation (check out keyframe; it works pretty well with ggez (source))
- GUI
- Assets manager
...OvCore::ECS::Components::CReflectionPRobe::ECaptureSpeed
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...OvCore::ECS::Components::CReflectionPRobe::EInfluencePolicy
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