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...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...
...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...
...This approach could be used in an ECS (Entity-Component-System) architecture, where GodotNode
is a component, updated by a system.
#![allow(unused...
is a component, updated by a system.
#![allow(unused...
...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...