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ecs

on godot-rust.github.io
godot-rust.github.io › book › contribute › philosophy
Philosophy - The godot-rust book
...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...
godot-rust.github.io › book › contribute › philosophy.html
Philosophy - The godot-rust book
...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...
godot-rust.github.io › gdnative book › print.html
The gdnative book
...This approach could be used in an ECS (Entity-Component-System) architecture, where GodotNode
is a component, updated by a system.
#![allow(unused...
godot-rust.github.io › book › print.html
The godot-rust book
...features. Integrations with other parts of the gamedev ecosystem (e.g. ECS, asset pipelines, GUI) are out of scope and best implemented as extensions...