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...ECS
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
...We've learnt before that data goes in components and behaviour goes in systems - as per ECS methodology. What we are discussing now is...
...ECS
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
...What we'll do in true ECS spirit we will use a marker component to tell us which entities are movable and which aren...