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ecs

on sokoban.iolivia.me
sokoban.iolivia.me › c01 02 ecs
Entity Component System - Rust sokoban
...ECS
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
sokoban.iolivia.me › c03 01 colours
Coloured boxes - Rust sokoban
...We've learnt before that data goes in components and behaviour goes in systems - as per ECS methodology. What we are discussing now is...
sokoban.iolivia.me › print
Rust sokoban
...ECS
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
sokoban.iolivia.me › c02 03 push box
Pushing boxes - Rust sokoban
...What we'll do in true ECS spirit we will use a marker component to tell us which entities are movable and which aren...