Showing results for on www.stride3d.net
...At the heart of Bevyâs vision for game development lies the Entity Component System (ECS) paradigm. While there are other resources available that can...
...The nice thing about it is, that it plays together with the entity-component system: Simply add an Instancing component to an entity with...
...Github Discussion
Some of the topics mentioned:
- Shader system
- Editor rewrite
- Megascan Integration
Some of the topics mentioned:
- Shader system
- Editor rewrite
- Megascan Integration
...In many Entity Component System implementations the components are just data bags that systems read and update. With this kind of approach there's...
...Decouple RenderParticleEmitter from ECS view commit
- [Render] Decouple RenderUIElement from ECS view commit
- [Render] Decouple RenderMesh and others from ECS view commit
- [Rendering] Remove...
- [Render] Decouple RenderUIElement from ECS view commit
- [Render] Decouple RenderMesh and others from ECS view commit
- [Rendering] Remove...