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stride3d.net › blog › open worlds intro to foss g…
Open Worlds: An Introduction to Free and Open-Source Game Engines - Stride Game Engine
...At the heart of Bevyâs vision for game development lies the Entity Component System (ECS) paradigm. While there are other resources available that can...
stride3d.net › blog › release stride 4 0
Stride 4.0 is Now Live - Stride Game Engine
...The nice thing about it is, that it plays together with the entity-component system: Simply add an Instancing component to an entity with...
stride3d.net › blog › community meeting november …
Community Meeting November 2021 - Stride Game Engine
...Github Discussion
Some of the topics mentioned:
- Shader system
- Editor rewrite
- Megascan Integration
stride3d.net › blog › closer look private members
A closer look: Setting private members in the editor - Stride Game Engine
...In many Entity Component System implementations the components are just data bags that systems read and update. With this kind of approach there's...
stride3d.net › blog › release xenko 3 1 0
Xenko 3.1 Released - Stride Game Engine
...Decouple RenderParticleEmitter from ECS view commit
- [Render] Decouple RenderUIElement from ECS view commit
- [Render] Decouple RenderMesh and others from ECS view commit
- [Rendering] Remove...