Showing results for on agones.dev
...Client-Server Game Architecture
- Game Server (wikipedia)
- Example simple gameserver that responds to UDP and/or TCP commands
Game Engine
If you are building...
- Game Server (wikipedia)
- Example simple gameserver that responds to UDP and/or TCP commands
Game Engine
If you are building...
...This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please...
...This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please...
...This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please...
...This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please...
...effective usage of your infrastructure.
- Modular architecture that can be further customised to the needs of your game.
- Local development tools for fast development...
- Modular architecture that can be further customised to the needs of your game.
- Local development tools for fast development...
...happening across all your game server sessions.
- Modular architecture that can be tailored to your specific multiplayer game mechanics.
- Game server scheduling and allocation...
- Modular architecture that can be tailored to your specific multiplayer game mechanics.
- Game server scheduling and allocation...
...Architecture
Can’t we use a Deployment or a StatefulSet for game server workloads?
Kubernetes Deployments were built for unordered, stateless workloads. That is...
Can’t we use a Deployment or a StatefulSet for game server workloads?
Kubernetes Deployments were built for unordered, stateless workloads. That is...
...They may require adjustment to your particular game architecture but should provide a solid foundation for updating Agones safely.
The recommended approach is to...
The recommended approach is to...
...There may be different types of clusters, such as on-premise, and Google Kubernetes Engine (GKE), used by a game to help with the...