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game

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bevy.org › learn › quick start › introduction
Introduction
Introduction
If you came here because you wanted to learn how to make 2D / 3D games, visualizations, user interfaces, or other graphical applications with...
bevy.org › learn › contribute › introduction
Introduction
...Data-oriented architecture using the Entity Component System paradigm.
- Modular: Use only what you need. Replace what you don't like.
- Fast: App logic...
bevy.org › learn › contribute › helping out
Creating Examples
...an architectural impact. Instead, those features make more sense to demonstrate inside of dedicated usage examples in a lightweight way.
Full game templates or...
bevy.org › learn › quick start › plugin development
Building Bevy's Ecosystem
Building Bevy's Ecosystem
Bevy has a plug-and-play architecture, where you can easily add plugins for new features or use your own...
bevy.org › news › bevys second birthday
Bevy's Second Birthday
...Game jams are a great way to dive in to game development, even if you have never built a game (or used Bevy)! They...
bevy.org › learn › quick start › getting started
Setup
Setup
I know you are itching to start making games, but we need to do a small amount of setup first.
Rust Setup #...
bevy.org › news › scaling bevy
Scaling Bevy
...Building an engine is a lot like leveling up a skill tree in a game. Some features can't (or shouldn't) be built...
bevy.org › news › bevy 0 6
Bevy 0.6
...Check out Bevy Assets for a collection of community-developed plugins, games, and learning resources.
To update an existing Bevy App or Plugin to...
bevy.org › news › introducing bevy
Introducing Bevy 0.1
...The cards are stacked against us for a variety of reasons:
- The Game Engine Domain
- Game engines inherently touch a large number of domains...
bevy.org › news › bevys first birthday
Bevy's First Birthday
...For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. Bevy is also free and open...