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...sense of safety depends less on layout / blockout / architecture, and instead more on the wider game systems / encounter design patterns
game worlds change ownership...
game worlds change ownership...
...History is biased towards fancy architecture, rather than common "vernacular architecture." Yet game worlds often center on everyday homes and workplaces rather than monuments...
...Totten connects a lot of core architecture education (basic drafting, parti, prospect and refuge, etc.) to some game examples. A good roundup of conceptual...
...Disneylands, then what's the video game equivalent of the surrounding suburb Anaheim?
Architecture of reassurance
Subsequent architecture critics have since largely labored in...
Architecture of reassurance
Subsequent architecture critics have since largely labored in...
...For more on modernist architects being wrong, see History of architecture.
(TODO: compare art nouveau vs. modernist architecture image)
More directly, env art has...
(TODO: compare art nouveau vs. modernist architecture image)
More directly, env art has...
...However, level design already shares workflows and techniques with architectural visualization and CAD practices. The architecture we need in games is the architecture that...
D6 lighting
Spatial interior design lighting theory with six lighting strategies
D6 lighting uses the six faces of an ordinary six-sided game die...
Spatial interior design lighting theory with six lighting strategies
D6 lighting uses the six faces of an ordinary six-sided game die...
...game design breakdowns) and Level With Me (interviews with level designers). Commissions and pitches year-round, pays writers.
Blogs / streams / podcasts
The Architectural Imagination...
Blogs / streams / podcasts
The Architectural Imagination...
...Many team-based games feature bases / spawn rooms where players can safely join the game, as well as capture points for the teams to...
...Thekla Studios spent $6 million USD across seven (7) years to build the first person puzzle exploration game The Witness, and hired landscape architecture...