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...Systems can be ordered with order
properties
Systems are the backbone of Ceramic's architecture, providing a way to organize game logic into modular...
properties
Systems are the backbone of Ceramic's architecture, providing a way to organize game logic into modular...
...Here are some ideas:
-
Centralize into
System
subclasses the main mechanics of your game, likeLevelSystem
-
Centralize into
System
subclasses the main mechanics of your game, likeLevelSystem
...All game objects, visuals, and systems extend from this class.
Key features:
- Automatic lifecycle management with destroy() and dispose()
- Component-based architecture support
- Event...
Key features:
- Automatic lifecycle management with destroy() and dispose()
- Component-based architecture support
- Event...
...architecture is not an ECS
(entity-component-system
) implementation. In Ceramic, you can use components
to store additional data, but also add game logic...
(entity-component-system
) implementation. In Ceramic, you can use components
to store additional data, but also add game logic...
...this article is a bit technical and a background in game or software development may be required to understand all of its contents.
So...
So...