Showing results for

game

architecture

on doc.stride3d.net
doc.stride3d.net › latest › en › manual
iOS | Stride manual
iOS
To deploy your game on iOS devices, you need to connect the device to a Mac with Xamarin.
Make sure Xamarin is installed...
doc.stride3d.net › latest › en › manual
ECS (Entity Component System) Introduction | Stride manual
...Solution
Entity component system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An...
doc.stride3d.net › latest › en › contributors
Build details | Stride contributors
...This covers mostly the build architecture of Stride itself.
- sources/targets (Stride-specific) contains the MSBuild target files used to build Stride itself.
Since...
doc.stride3d.net › latest › en › manual
Best Practices | Stride manual
...and reloading, with the multiplayer architecture, when the game is paused, would it leak into other scenes or game modes ...
Having this in mind...