Showing results for

game

architecture

on docs.cocos.com
docs.cocos.com › creator › 3.8 › manual
Publish to Multiple Platforms | Cocos Creator
...dual-core engine architecture (the C++ core is for native platforms and the TS core is for web and mini-game platform), projects created...
docs.cocos.com › creator › 3.8 › manual
Publish to Multiple Platforms | Cocos Creator
...dual-core engine architecture (the C++ core is for native platforms and the TS core is for web and mini-game platform), projects created...
docs.cocos.com › creator › 3.8 › manual
Setting Up Native Development Environment | Cocos Creator
...After Visual Studio installation, you can build and publish Windows platform games.
Important: Do NOT check the Cocos option under Game development with C++...
docs.cocos.com › creator › 3.8 › manual
Google Play Games on PC | Cocos Creator
...In order for the game to run on Windows (both intel and AMD chips), you need to build it with x86 architecture. When building...
docs.cocos.com › creator › 3.8 › manual
Google Play Games on PC | Cocos Creator
...In order for the game to run on Windows (both intel and AMD chips), you need to build it with x86 architecture. When building...
docs.cocos.com › creator › 3.8 › manual
About Cocos Creator | Cocos Creator
...Is Cocos Creator a game engine?
A: It's a complete game development solution that includes a lightweight and efficient cross-platform game engine...
docs.cocos.com › creator › 3.8 › manual
Physics Engines | Cocos Creator
...Apple M1 (Silicon) architecture devices are already supported in v3.4.
In addition, the Douyin platform provides the underlying native physics feature, so it...
docs.cocos.com › creator › 3.8 › manual
Using Cocos Dashboard | Cocos Creator
...New Project â
Creator provides a number of project templates, including basic architectures for different types of games, as well as sample resources and...
docs.cocos.com › creator › 3.8 › manual
Using Cocos Dashboard | Cocos Creator
...New Project â
Creator provides a number of project templates, including basic architectures for different types of games, as well as sample resources and...
docs.cocos.com › creator › 3.8 › manual
Cocos Creator Quick Guide for Unity Developers | Cocos Creator
...Entity-Component-System) architecture, and you can add different components to a Node to realize the functionality of the game.
Component Lifecycle â
Similar...