Showing results for on docs.flaxengine.com
...ValueType
Fields
Architecture
Client platform architecture (can be different that current one when using cross-play).
Declaration
Fields
Architecture
Client platform architecture (can be different that current one when using cross-play).
Declaration
Class BuildPlatform
Game build target platform.
Inheritance
System.Object
BuildPlatform
Game build target platform.
Inheritance
System.Object
BuildPlatform
...Engine Architecture
The diagram below shows the simplified architecture of the engine and editor.
The diagram below shows the simplified architecture of the engine and editor.
...Script, ISerializable, INetworkSerializable
Remarks
Interpolation and prediction logic based on https://www.gabrielgambetta.com/client-server-game-architecture.html.
Constructors
NetworkTransform()
Remarks
Interpolation and prediction logic based on https://www.gabrielgambetta.com/client-server-game-architecture.html.
Constructors
NetworkTransform()
...Screen Width The default game window width (in pixels). Screen Height The default game window height (in pixels). Resizable Window Enables resizing the game...
...a multiplatform game you can use options.Platform.Target
and options.Toolchain.Architecture
in build script to switch between platform and architecture (you might...
and options.Toolchain.Architecture
in build script to switch between platform and architecture (you might...
...the game scripts to use for the Editor.
Declaration
[Unmanaged]
public static void GetBinariesConfiguration(out string target, out string platform, out string architecture, out...
Declaration
[Unmanaged]
public static void GetBinariesConfiguration(out string target, out string platform, out string architecture, out...
Namespace FlaxEngine Classes ActionConfig Maps keyboard, controller, or mouse inputs to a "friendly name" that will later be bound to continuous game behavior, such...