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architecture

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docs.godotengine.org › en › stable › tutorials
AR/VR primer — Godot Engine (3.6) documentation in English
AR/VR primer¶
This tutorial gives you a springboard into the world of AR and VR in the Godot game engine.
A new architecture...
docs.godotengine.org › en › stable › tutorials
Feature tags — Godot Engine (stable) documentation in English
...Platform architecture (64-bit or 32-bit, x86 or ARM).
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
docs.godotengine.org › en › latest › tutorials
Feature tags — Godot Engine (latest) documentation in English
...Platform architecture (64-bit or 32-bit, x86 or ARM).
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
docs.godotengine.org › en › stable › development
Compiling for Universal Windows Platform — Godot Engine (3.6) documentation in English
...You need all three architectures with debug
and release
templates to
be able to export.
Open the command prompt for one architecture and run...
docs.godotengine.org › en › stable › contributing
Custom platform ports — Godot Engine (stable) documentation in English
Custom platform ports
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
docs.godotengine.org › en › latest › contributing
Custom platform ports — Godot Engine (latest) documentation in English
...Custom platform ports
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
docs.godotengine.org › en › stable › contributing
Compiling for Android — Godot Engine (stable) documentation in English
...libgodot_android.so
is not inlibs/<arch>/
where<arch>
is the device's architecture.The device's architecture does not match the exported one(s...
docs.godotengine.org › en › latest › contributing
Compiling for Android — Godot Engine (latest) documentation in English
...You can skip certain architectures depending on your target device to speed up compilation.
Remember to add generate_android_binaries=yes
to the last architecture you...
docs.godotengine.org › en › stable › contributing
Compiling for Windows — Godot Engine (stable) documentation in English
...Note
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...
docs.godotengine.org › en › latest › contributing
Compiling for Windows — Godot Engine (latest) documentation in English
...Note
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...