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AR/VR primer¶
This tutorial gives you a springboard into the world of AR and VR in the Godot game engine.
A new architecture...
This tutorial gives you a springboard into the world of AR and VR in the Godot game engine.
A new architecture...
...Platform architecture (64-bit or 32-bit, x86 or ARM).
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
...Platform architecture (64-bit or 32-bit, x86 or ARM).
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
Platform type (desktop, mobile, Web).
Supported texture compression algorithms on the platform.
Whether a...
...You need all three architectures with debug
and release
templates to
be able to export.
Open the command prompt for one architecture and run...
and release
templates to
be able to export.
Open the command prompt for one architecture and run...
Custom platform ports
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
...Custom platform ports
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
Similar to Custom modules in C++, Godot's multi-platform architecture is designed in a way that allows creating platform ports...
...libgodot_android.so
is not inlibs/<arch>/
where<arch>
is the device's architecture.The device's architecture does not match the exported one(s...
is not inlibs/<arch>/
where<arch>
is the device's architecture.The device's architecture does not match the exported one(s...
...You can skip certain architectures depending on your target device to speed up compilation.
Remember to add generate_android_binaries=yes
to the last architecture you...
Remember to add generate_android_binaries=yes
to the last architecture you...
...Note
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...
...Note
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...
You can use dynamically linked ANGLE with export templates as well, rename
aforementioned DLLs to libEGL.{architecture}.dll
and libGLESv2.{architecture}.dll
and...