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architecture

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What is the Content Pipeline Architecture? | MonoGame
What is the Content Pipeline Architecture?
The Content Pipeline is designed to be extensible, so that it can easily support new input file formats...
docs.monogame.net › articles › getting to know › whatis
What are Graphics? | MonoGame
What are Graphics?
The basics of the graphics architecture for MonoGame!
Graphical basics 101
The topics in this section describe the graphical conventions used...
docs.monogame.net › articles › getting to know › whatis
What are custom content types? | MonoGame
...Each asset then is automatically built into your game.
The flexibility of this process enables you to create and update game assets using a...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 27: Conclusion and Next Steps | MonoGame
...Fundamentals
Our journey began with essential building blocks of game development with MonoGame. We explored the framework's architecture and capabilities, comparing it to...
docs.monogame.net › articles › getting to know › whatis
What is the Content pipeline? | MonoGame
...to your game.
-
Demonstrates how to load content such as models, textures, sounds, and effects.
What is the Content Pipeline Architecture?
The Content Pipeline...
docs.monogame.net › articles › getting to know › whatis
What Is a Profile? | MonoGame
...Reach dramatically speeds up writing multi-platform games because you can design and debug game code on one platform knowing that it will run...
docs.monogame.net › articles › getting to know › whatis
What Is Content? | MonoGame
...This architecture also provides several other benefits.
- Game artists can use the DCC tools of their choice.
- Game developers can use the files game...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 25: Packaging Your Game for Distribution | MonoGame
...executables for multiple CPU architectures (Intel x64 and Apple Silicon arm64) into a single file. This allows the game to run natively on both...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 20: Implementing UI with Gum | MonoGame
...keyboard, mouse, and gamepads
- Integrate the UI system with our existing game architecture.
Important
While GUM is used in this tutorial it is only...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 23: Completing the Game | MonoGame
...The
GameScene
class coordinates between these components and manages the game state.
This architecture makes it easier to add new features or fix bugs...