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What is the Content Pipeline Architecture?
The Content Pipeline is designed to be extensible, so that it can easily support new input file formats...
The Content Pipeline is designed to be extensible, so that it can easily support new input file formats...
What are Graphics?
The basics of the graphics architecture for MonoGame!
Graphical basics 101
The topics in this section describe the graphical conventions used...
The basics of the graphics architecture for MonoGame!
Graphical basics 101
The topics in this section describe the graphical conventions used...
...Each asset then is automatically built into your game.
The flexibility of this process enables you to create and update game assets using a...
The flexibility of this process enables you to create and update game assets using a...
...Fundamentals
Our journey began with essential building blocks of game development with MonoGame. We explored the framework's architecture and capabilities, comparing it to...
Our journey began with essential building blocks of game development with MonoGame. We explored the framework's architecture and capabilities, comparing it to...
...to your game.
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Demonstrates how to load content such as models, textures, sounds, and effects.
What is the Content Pipeline Architecture?
The Content Pipeline...
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Demonstrates how to load content such as models, textures, sounds, and effects.
What is the Content Pipeline Architecture?
The Content Pipeline...
...Reach dramatically speeds up writing multi-platform games because you can design and debug game code on one platform knowing that it will run...
...This architecture also provides several other benefits.
- Game artists can use the DCC tools of their choice.
- Game developers can use the files game...
- Game artists can use the DCC tools of their choice.
- Game developers can use the files game...
...executables for multiple CPU architectures (Intel x64 and Apple Silicon arm64) into a single file. This allows the game to run natively on both...
...keyboard, mouse, and gamepads
- Integrate the UI system with our existing game architecture.
Important
While GUM is used in this tutorial it is only...
- Integrate the UI system with our existing game architecture.
Important
While GUM is used in this tutorial it is only...
...The
GameScene
class coordinates between these components and manages the game state.
This architecture makes it easier to add new features or fix bugs...
GameScene
class coordinates between these components and manages the game state.
This architecture makes it easier to add new features or fix bugs...