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game

architecture

on fyrox-book.github.io
fyrox-book.github.io › performance › index.html
Performance - Fyrox Book
...What borrow checker tries to tell us is that we need to re-think the architecture of our game.
So how does Fyrox solve...
fyrox-book.github.io › introduction › philosophy and goals.html
Design Philosophy and Goals - Fyrox Book
...Safety also dictates the architectural design decisions of your game. The typical callback hell, that is possible to do in many other languages, is...
fyrox-book.github.io › net › basics.html
Basics - Fyrox Book
...Client-Server Architecture
Multiplayer games are usually based on client-server architecture. As stated in the title, it consists of a server and any...
fyrox-book.github.io › ui › basic concepts › basic concepts.html
Basic concepts - Fyrox Book
...UI code from game code very efficiently and allows you to change game code and UI code independently.
Node-based architecture
Every user interface...
fyrox-book.github.io › beginning › data management.html
Data Management - Fyrox Book
...In game development, you
often have the need to reference objects from other objects. In languages like C, this is usually achieved by simply...
fyrox-book.github.io › print.html
Fyrox Book
...Client-Server Architecture
Multiplayer games are usually based on client-server architecture. As stated in the title, it consists of a server and any...