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gafferongames.com › post › floating point determinism
Floating Point Determinism | Gaffer On Games
...Lately I’ve been doing some research into networking game physics simulations via deterministic lockstep methods.
The basic idea is that instead of synchronizing...
gafferongames.com › post › what every programmer needs…
What Every Programmer Needs To Know About Game Networking | Gaffer On Games
...This means that each player in the game has latency equal to the most lagged player. RTS games typically hide this by providing audio...
gafferongames.com › post › deterministic lockstep
Deterministic Lockstep | Gaffer On Games
...No sir, I will not play your game with 1 second of extra delay :)
My playout delay buffer implementation is really simple. You add...
gafferongames.com › post › reading and writing packets
Reading and Writing Packets | Gaffer On Games
...In this article we’re going to explore how AAA multiplayer games like first person shooters read and write packets. We’ll start with...