Showing results for on heroiclabs.com
...Games built with Nakama can use both interfaces, but may only need one or the other, depending on the game design and other details...
Nakama Multiplayer Engine
The Nakama Multiplayer Engine can be used to power cooperative and competitive gameplay across all game categories, with a single Nakama...
The Nakama Multiplayer Engine can be used to power cooperative and competitive gameplay across all game categories, with a single Nakama...
...on rapidly building social and competitive games without having to develop your own realtime and scalable multiplayer architecture.
Similarly, Heroic Cloud solves the challenges...
Similarly, Heroic Cloud solves the challenges...
...scalable solutions for your game.
Training
We offer remote and on-site options engineering and events training and architectural review. Certification is available depending...
Training
We offer remote and on-site options engineering and events training and architectural review. Certification is available depending...
...Redesigned information architecture
A new information architecture makes navigating the documentation simpler, enabling you to quickly switch to the relevant product and find both...
A new information architecture makes navigating the documentation simpler, enabling you to quickly switch to the relevant product and find both...
...tournaments, leaderboards, in-game economies, and much more. The Mojiworks team also rely on Heroic Cloud, providing a scalable architecture, easy deployment management, and...
...of O3DEâs modular and open source architecture. We are excited for them to bring their expertise in game server development and the mobile market...
...Vcpkg
- Added universal binary support, so now a single library can be used on any Mac architecture
A new CI pipeline was also added...
- Added universal binary support, so now a single library can be used on any Mac architecture
A new CI pipeline was also added...
...a robust architecture to support real-time interactions between players. Once Nakama identifies that a match should start, it triggers a game instance on...
...Architecture
Below is the high-level architecture we’re implementing:
Updating the frontend
Our original game UI looks like this:
Once two players press...
Below is the high-level architecture we’re implementing:
Updating the frontend
Our original game UI looks like this:
Once two players press...