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architecture

on playtechs.blogspot.com
playtechs.blogspot.com › 2007 › 07 › aligned strings.html
PlayTechs: Programming for fun: Aligned strings
...Some games do this, and it works all right. Microsoft has made sure that OpenGL never works quite as nicely as Direct3D for games...
playtechs.blogspot.com › 2010 › 09 › minecraft layton reviews.ht…
PlayTechs: Programming for fun: Minecraft, Layton Reviews
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...
playtechs.blogspot.com › 2008 › 09
PlayTechs: Programming for fun: September 2008
...The game has a nice variety of enemies. Levels often contain moving parts. There are occasionally gates with switches, and destructible trees. Each level...
playtechs.blogspot.com › 2007 › 06 › rigid body dynamics.html
PlayTechs: Programming for fun: Rigid Body Dynamics
...In games, the ideal simulation costs the exact same amount every frame no matter what. We're even willing to tolerate a less-accurate...
playtechs.blogspot.com › 2010 › 07
PlayTechs: Programming for fun: July 2010
...The end result, of course, is that the game looks and behaves exactly the same. I have turrets in an initial state; I will...
playtechs.blogspot.com › 2010 › 09
PlayTechs: Programming for fun: September 2010
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...
playtechs.blogspot.com › 2010 › 07 › turrets first steps.html
PlayTechs: Programming for fun: Turrets: First Steps
...In its architecture the untransformed shape data is shared amongst all instances of that shape, to save memory I expect. The limitation is in...
playtechs.blogspot.com › 2008
PlayTechs: Programming for fun: 2008
...Mark Pay did the coding, design, and art, with Josh Whelchel composing three hours of music for the game. The game is a side...
playtechs.blogspot.com › 2007 › 07
PlayTechs: Programming for fun: July 2007
...Some games do this, and it works all right. Microsoft has made sure that OpenGL never works quite as nicely as Direct3D for games...
playtechs.blogspot.com › 2010
PlayTechs: Programming for fun: 2010
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...