Showing results for on playtechs.blogspot.com
...Some games do this, and it works all right. Microsoft has made sure that OpenGL never works quite as nicely as Direct3D for games...
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...
...The game has a nice variety of enemies. Levels often contain moving parts. There are occasionally gates with switches, and destructible trees. Each level...
...In games, the ideal simulation costs the exact same amount every frame no matter what. We're even willing to tolerate a less-accurate...
...The end result, of course, is that the game looks and behaves exactly the same. I have turrets in an initial state; I will...
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...
...In its architecture the untransformed shape data is shared amongst all instances of that shape, to save memory I expect. The limitation is in...
...Mark Pay did the coding, design, and art, with Josh Whelchel composing three hours of music for the game. The game is a side...
...Some games do this, and it works all right. Microsoft has made sure that OpenGL never works quite as nicely as Direct3D for games...
...Once you have your basic safety assured, though, you are free to explore, dig mines for rare materials, and construct grandiose architecture. The game...