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architecture

on voxel-tools.readthedocs.io
voxel-tools.readthedocs.io › en › latest › specs
Voxel block format v4 - Voxel Tools documentation
...Two games using different metadata are not expected to be compatible.
Epilogue¶
At the very end, block data finishes with a sequence of 4...
voxel-tools.readthedocs.io › en › latest › specs
Voxel block format v2 - Voxel Tools documentation
...Note
On little-endian architectures (mostly desktop), binary editors will not show the epilogue as 0x900df00d
, but as 0x0df00d90
instead.
Current Issues¶
voxel-tools.readthedocs.io › en › latest › specs
Voxel block format v3 - Voxel Tools documentation
...Note
On little-endian architectures (like desktop), binary editors will not show the epilogue as 0x900df00d
, but as 0x0df00d90
instead.
Current Issues¶
voxel-tools.readthedocs.io › en › latest › specs
Voxel block format v1 - Voxel Tools documentation
...if the game needs to replace some metadata with new ones, or swap voxel IDs around due to a change in the game, it...
voxel-tools.readthedocs.io › en › latest › specs
Region format v2 - Voxel Tools documentation
...if the game needs to replace some metadata with new ones, or swap voxel IDs around due to a change in the game, it...
voxel-tools.readthedocs.io › en › latest › specs
Region format v3 - Voxel Tools documentation
...if the game needs to replace some metadata with new ones, or swap voxel IDs around due to a change in the game, it...