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game

architecture

on wiki.libsdl.org
wiki.libsdl.org › SDL2 › SDL Event
SDL2/SDL_Event - SDL2 Wiki
...On architectures where pointers are 16 bytes, this needs rounding up to
the next multiple of 16, 64, and on architectures where pointers are...
wiki.libsdl.org › SDL3 › README cmake
SDL3/README-cmake - SDL Wiki
...find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
endif()
# Create your game executable target as usual
add_executable(mygame WIN32 mygame.c)
# Link...
wiki.libsdl.org › SDL2 › README cmake
SDL2/README-cmake - SDL2 Wiki
...DO NOT fail when SDL2main is not available
find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
endif()
# Create your game executable target as usual
add_executable...
wiki.libsdl.org › SDL2 › README winrt
SDL2/README-winrt - SDL2 Wiki
...Windows only permits certain game controllers and joysticks to work within WinRT / UWP apps. Even if a game controller or joystick works in a...
wiki.libsdl.org › SDL3 › README android
SDL3/README-android - SDL Wiki
...app/src/main/java/com/gamemaker/game/MyGame.java
Here's an example of a minimal class file:
--- MyGame.java --------------------------
package com.gamemaker.game...
wiki.libsdl.org › SDL3 › SIGGRAPH2025PanelTranscript
SDL3/SIGGRAPH2025PanelTranscript - SDL Wiki
...So yeah, for those that don't know, it was a game framework developed by Microsoft to facilitate game development on Windows and Xbox...