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The Sydewinder game is developed in C#, and some aspects of the game are created using the Sandbox Editor.
Sydewinder uses a single level...
Sydewinder uses a single level...
...Each entry is a combination of the following:
<platform><architecture><configuration><entryId> = <string> ( "" ) or <string-list> ( ["", "",...] )
For <platform> and <architecture> see WAF Supported Platforms...
<platform><architecture><configuration><entryId> = <string> ( "" ) or <string-list> ( ["", "",...] )
For <platform> and <architecture> see WAF Supported Platforms...
...engine's architecture and technical details. Here you can also find instructions and tutorials to build, debug and deploy your own game for multiple...
...conceptual and architectural information about the engine as well as code-specific reference documents.
For getting started with creating a new game using CryENGINE...
For getting started with creating a new game using CryENGINE...
...engine's architecture and technical details. Here you can also find instructions and tutorials to build, debug and deploy your own game for multiple...
Regarding engine architecture CrySystem is the main controller of the engine. It takes care of the lifetime of most other engine modules and invokes...
This section provides you with a breakdown of simple engine architecture concepts. Along with both engine and game code source we also provide an...