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architecture

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factorio.com › blog › post › fff 76
Friday Facts #76 - MP inside out | Factorio
...and because with lock step architecture you never directly see the other player's game state, there is no way to correct for these...
factorio.com › blog › post › fff 371
Friday Facts #371 - Apple Silicon | Factorio
...This part was simple; they were already structured to support multiple architectures, so I simply added the ARM architecture alongside the x86-64 architecture...
factorio.com › blog › post › fff 46
Friday Facts #46 - Knowledge sharing | Factorio
...IDs and prototypes, Logistic Network, AI, Scripts architecture, Multiplayer, Map serialization etc. We decided that proper one-on-one introduction to the code architecture...
factorio.com › blog › post › 017 stable
Factorio version 0.17 - Now stable | Factorio
...the game in high resolution at 60 FPS. More details: FFF-251, FFF-264, FFF-281.
Due to the more modern architecture, some issues...
factorio.com › blog › post › fff 333
Friday Facts #333 - Terrain scrolling | Factorio
...One of the extreme examples is the Intel HD Graphics 3000 - an integrated GPU on the Sandy Bridge CPU architecture. When you sit still...
factorio.com › blog › post › fff 147
Friday Facts #147 - Multiplayer rewrite | Factorio
...Currently, when player wants to join a game, first it had to be discussed to stop the game at a certain tick. This tick...
factorio.com › blog › post › fff 244
Friday Facts #244 - Localised plurals & Modernisation progress | Factorio
...half an hour for the game to load.
We are actually trying to design the new rendering around architecture of current-gen APIs - Vulkan...
factorio.com › blog › post › fff 60
Friday Facts #60 - Tests all around | Factorio
...give the same result on all our architectures.
Integration tests on the other hand test the game as a whole (with data present in...
factorio.com › blog › post › fff 64
Friday Facts #64 - The plans | Factorio
Hello,
we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture...
factorio.com › blog › post › fff 416
Friday Facts #416 - Fluids 2.0 | Factorio
...But as a game designer, you always have to make trade-offs between what would make sense in the real world and what is...