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...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
...Not being able to ship a working game is a major problem, and since I’ve chosen not to use an existing game engine...
...Build game using libraries for 32-bit
- T: Build game using libraries for 64-bit
- T: Update Cmake files to package up assets correctly...
- T: Build game using libraries for 64-bit
- T: Update Cmake files to package up assets correctly...
...Years ago, I released a game and made sure it worked on both architectures, and it basically amounted to having two VMs, running the...
...And a third part was my inexperience with software architecture in general.
Months ago, someone suggested I read Programming Game AI by Example by...
Months ago, someone suggested I read Programming Game AI by Example by...
...use of this utility-based system in games.
In 2013, Mark’s portion of the panel Architecture Tricks: Managing Behaviors in Time, Space, and...
In 2013, Mark’s portion of the panel Architecture Tricks: Managing Behaviors in Time, Space, and...
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...