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game

architecture

on www.gbgames.com
gbgames.com › 2014 › 04 › 14
Learning Game Software Architecture | GBGames
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 33
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 55
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
gbgames.com › blog › page › 55
The Blog | GBGames - Part 55
...But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a...
gbgames.com › 2021 › 05 › 24
Freshly Squeezed Progress Report – Xcode/iOS Woes and Demoing in Public | GBGames
...Not being able to ship a working game is a major problem, and since I’ve chosen not to use an existing game engine...
gbgames.com › 2022 › 05 › 23
Freshly Squeezed Progress Report: More Docker Work | GBGames
...Build game using libraries for 32-bit
- T: Build game using libraries for 64-bit
- T: Update Cmake files to package up assets correctly...
gbgames.com › 2022 › 05 › 16
Freshly Squeezed Progress Report – Initial Linux Porting Work with Docker | GBGames
...Years ago, I released a game and made sure it worked on both architectures, and it basically amounted to having two VMs, running the...
gbgames.com › 2011 › 07 › 06
A Summary of Recent Stop That Hero! Developments | GBGames
...And a third part was my inexperience with software architecture in general.
Months ago, someone suggested I read Programming Game AI by Example by...
gbgames.com › 2017 › 02 › 13
Book Review: Behavioral Mathematics for Game AI by Dave Mark | GBGames
...use of this utility-based system in games.
In 2013, Mark’s portion of the panel Architecture Tricks: Managing Behaviors in Time, Space, and...
gbgames.com › category › game development › page
Game Development | GBGames - Part 44
...Front-end Architecture
The game simulation is well-defined and is easy to update. If I want to add a feature, it can be...