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jenkinssoftware.com › raknet › manual › nattraversalarchitecture.ht…
NAT Traversal Architecture
How to use combine MasterServer2, UPNP, NAT type detection, FullyConnectedMesh2, and NAT punchthrough for P2P games
Systems involved for peer to peer game listing...
jenkinssoftware.com › raknet › manual › nattypedetection.html
Lobby2Client_PS3
...of joining a game.
NAT Type Detection algorithm
Client Implementation
Server Implementation
Sample See the sample \\Samples\\NATCompleteClient
jenkinssoftware.com › raknet › manual › systemoverview.html
System Overview
...General game functionality includes the master server, crash reporting, email sending through Gmail pop servers, and an SQL logging server.
RakPeer internal architecture
RakPeer...
jenkinssoftware.com › raknet › manual › natpunchthrough.html
NAT Punch-through
...This is a problem with voice communication, peer to peer games, or games where your users host and the host is behind a NAT...
jenkinssoftware.com › raknet › manual › Doxygen
RakNet: RakNet::ReplicaManager3 Class Reference
...your network architecture.
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When a new game object is created on the local system, pass it to ReplicaManager3::Reference().
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When a game object is...
jenkinssoftware.com › raknet › manual › index.html
Jenkins Software
...RakNet is a high-performance network API designed for games or other high-performance network applications. RakNet is intended to provide most to all...
jenkinssoftware.com › raknet › manual › revisionlog.html
Revision Log
...Added DemonBattle game to examples 1.044 Added a couple of simple access functions and made the templates compile on newer versions. 1.1...