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How to use combine MasterServer2, UPNP, NAT type detection, FullyConnectedMesh2, and NAT punchthrough for P2P games
Systems involved for peer to peer game listing...
Systems involved for peer to peer game listing...
...of joining a game.
NAT Type Detection algorithm
Client Implementation
Server Implementation
Sample See the sample \\Samples\\NATCompleteClient
NAT Type Detection algorithm
Client Implementation
Server Implementation
Sample See the sample \\Samples\\NATCompleteClient
...General game functionality includes the master server, crash reporting, email sending through Gmail pop servers, and an SQL logging server.
RakPeer internal architecture
RakPeer...
RakPeer internal architecture
RakPeer...
...This is a problem with voice communication, peer to peer games, or games where your users host and the host is behind a NAT...
...your network architecture.
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When a new game object is created on the local system, pass it to ReplicaManager3::Reference().
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When a game object is...
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When a new game object is created on the local system, pass it to ReplicaManager3::Reference().
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When a game object is...
...RakNet is a high-performance network API designed for games or other high-performance network applications. RakNet is intended to provide most to all...
...Added DemonBattle game to examples 1.044 Added a couple of simple access functions and made the templates compile on newer versions. 1.1...