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We’d like to bring to the attention of the community that the new book Game Engine Architecture has just been released, extensively covering...
...We asked the team behind the game if they could share some insights into the Ogre3D usage and how the game was built in...
...Today the game was launched on Steam Greenlight and a Kickstarter campaign was started to fund the game art. So have a look and...
...the new book Game Engine Architecture has just been released, extensively covering the practical issues associated with constructing a full game engine. In the...
...News
Game Highlight – SHMUP Creator
Today we want to present another Game highlight of Ogre3D based games. This time: SHMUP Creator We asked the...
Game Highlight – SHMUP Creator
Today we want to present another Game highlight of Ogre3D based games. This time: SHMUP Creator We asked the...
...News
Game Highlight – Spellheart
Today we want to present another Game highlight of Ogre3D based games. This time: Spellheart We asked the team behind...
Game Highlight – Spellheart
Today we want to present another Game highlight of Ogre3D based games. This time: Spellheart We asked the team behind...
...Game highlight – Hyper Ultra Astronautics
Today we want to present another Game highlight of Ogre3D based games. This time: Hyper Ultra Astronautics We asked...
Today we want to present another Game highlight of Ogre3D based games. This time: Hyper Ultra Astronautics We asked...
...The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code...
...The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code...
...The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code...