Showing results for on zayedcharef.io
...In the future, we’ll explore a more in-depth example of good game architecture alongside more advanced performance optimizations — such as determining acceptable...
...The #1 Enemy in Online Games: Latency
Ever pressed a button in a game and felt that annoying delay before your character reacts? That...
Ever pressed a button in a game and felt that annoying delay before your character reacts? That...
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false