Showing results for

game

architecture

on zayedcharef.io
zayedcharef.io › part 6 performance the basi…
Part 6: Performance — The Basics to Get You Going - Zayed Charef - blog
...In the future, we’ll explore a more in-depth example of good game architecture alongside more advanced performance optimizations — such as determining acceptable...
zayedcharef.io › part 1 the what why of clie…
Part 1: The “What & Why” of Client-Side Prediction - Zayed Charef - blog
...The #1 Enemy in Online Games: Latency
Ever pressed a button in a game and felt that annoying delay before your character reacts? That...
zayedcharef.io › category › unity › networking
Networking - Zayed Charef - blog
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
zayedcharef.io › category › unity
Unity - Zayed Charef - blog
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
zayedcharef.io › author › zayed charefgmail com
[email protected] - Zayed Charef - blog
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false
zayedcharef.io › part 7 ownership animation …
Part 7: Ownership & Animation – The Definitive Guide - Zayed Charef - blog
...isOwner
:- What it means: “Is this game instance the one that directly controls this object?”
- Client:
true
for your own player character.false