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The Line-of-sight (LOS) behavior allows the ability to check if two objects can "see" each other. More precisely, it will check if...
Line of Sight tcod.los
¶
This modules holds functions for NumPy-based line of sight algorithms.
- tcod.los.bresenham(start: tuple[int, int], end...
¶
This modules holds functions for NumPy-based line of sight algorithms.
- tcod.los.bresenham(start: tuple[int, int], end...
A Trig-less Line of Sight Algorithm in Two Dimensions
It is common when simulating two-dimensional worlds (i.e. for video games) to...
It is common when simulating two-dimensional worlds (i.e. for video games) to...
...There are three lines with different colors (Requested, Consumed and Pagefile) which have different memory usage meanings:
The color of the three lines (Requested...
The color of the three lines (Requested...
Saturday, March 6, 2010
Blind Sighted
So how do you go about creating a game for a device you have never seen, and all...
Blind Sighted
So how do you go about creating a game for a device you have never seen, and all...
[[Ray]]'s are a useful tool for testing if geometry intersects a line of sight with [[Collider.rayCast]]. You can think of them as...
Reworked AutoPosing
Added Direction Controller for setting the character’s line of sight.
Added Direction Controller for setting the character’s line of sight.
...Line of Sight refactor
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.
Transports refactor
The...
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.
Transports refactor
The...
...type of field of view is enabled, because of multiple calls for tiles in vertical/horizontal/diagonal lines
Unmark a tile's sight. (Explore...
Unmark a tile's sight. (Explore...
...Vector3)
Performs a raycast on the navigation mesh to perform line of sight or similar checks. Starts from the entity's current world position...
Performs a raycast on the navigation mesh to perform line of sight or similar checks. Starts from the entity's current world position...