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line of sight

on basstabs.github.io
basstabs.github.io › 2d line of sight
Introduction - A Trig-less Line of Sight Algorithm in Two Dimensions
A Trig-less Line of Sight Algorithm in Two Dimensions
It is common when simulating two-dimensional worlds (i.e. for video games) to...
basstabs.github.io › 2d line of sight › Introduction.html
Introduction - A Trig-less Line of Sight Algorithm in Two Dimensions
A Trig-less Line of Sight Algorithm in Two Dimensions
It is common when simulating two-dimensional worlds (i.e. for video games) to...
basstabs.github.io › 2d line of sight › Problem.html
The Problem - A Trig-less Line of Sight Algorithm in Two Dimensions
The Problem
We are given a point \\(P\\) in space, an angle \\(0<\\theta\\leq\\pi\\), and a direction \\(\\vec{v}\\). Our goal is...
basstabs.github.io › 2d line of sight › Rays.html
Sending out Rays - A Trig-less Line of Sight Algorithm in Two Dimensions
Sending out Rays
As observed in our references, a naive initial approach to the line of sight problem is to simply cast out a...
basstabs.github.io › 2d line of sight › Angle.html
Sorting by Angle - A Trig-less Line of Sight Algorithm in Two Dimensions
...intersect with our walls and form triangles to represent our line of sight.
Potential Improvements
- It would probably be significantly more efficient to sort...
basstabs.github.io › 2d line of sight › Final.html
Finding Intersection Points - A Trig-less Line of Sight Algorithm in Two Dimensions
...If it is part of a larger shape, then the adjacent, non-parallel edges will act with our algorithm to block line of sight...
basstabs.github.io › 2d line of sight › print.html
A Trig-less Line of Sight Algorithm in Two Dimensions
A Trig-less Line of Sight Algorithm in Two Dimensions
It is common when simulating two-dimensional worlds (i.e. for video games) to...