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line of sight

on beyond-all-reason.github.io
beyond-all-reason.github.io › RecoilEngine › articles › start script format
Start Script Format – Recoil Engine
...The TeamLeader field indicates which computer the Skirmish AI will run on.
}
//more teams
// teams in ally team share los etc and cant break...
beyond-all-reason.github.io › RecoilEngine › docs › guides
Widgets and Gadgets – Recoil Engine
...observing LoS & radar ranges.
Key Areas
- LuaRules - Generally home to lower level customisations that affect unit behavior or overall game operation
- LuaGaia - The controller...
beyond-all-reason.github.io › RecoilEngine › docs › synced commands
Synced Commands – Recoil Engine
...Cheats are required for this command.GlobalLOS
Enables/Disables global line-of-sight, which makes the whole map permanently visible to everyone or to...
beyond-all-reason.github.io › RecoilEngine › changelogs › archive
Archive – Recoil Engine
...crashes (some related to LoadingMT)
- ignore /give commands issued via autohost interface (needs an actual player)
LoS:
! ModInfo: remove losMul & airLosMul -> always handle los...
beyond-all-reason.github.io › RecoilEngine › docs › unsynced commands
Unsynced Commands – Recoil Engine
...SpecFullView
Sets or toggles between full LOS or ally-team LOS if the local user is a spectator
Cheats are not required for this...
beyond-all-reason.github.io › RecoilEngine › docs › lua api
Lua API – Recoil Engine
...Returns
table<("los"|"radar"...),boolean>?
los- A table of LOS state names as keys and booleans as values, or
nil
ifunitID
beyond-all-reason.github.io › RecoilEngine › changelogs › changelog 2025 01 6
Release 2025.01 – Recoil Engine
...Widgets receive this info regardless of LoS on the attacker (no new hax,UnitDamaged
already did this).- the weaponDefID above is never
nil
, all...
beyond-all-reason.github.io › RecoilEngine › docs › configuration variables
Configuration Variables – Recoil Engine
...texture (true), or half resolution (false) (source)Default:1bool HighResLosControls whether LOS ("L view") edges are rendered in high resolution. Resource heavy! (source)string...