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digestingduck.blogspot.com › 2010 › 03 › blind sighted.html
Digesting Duck: Blind Sighted
Saturday, March 6, 2010
Blind Sighted
So how do you go about creating a game for a device you have never seen, and all...
digestingduck.blogspot.com › 2009 › 07 › movement cost along polygon…
Digesting Duck: Movement Cost Along Polygons
...both papers is that they incorporate line of sight tests to the cost calculation. So instead of accumulating the movement cost as you follow...
digestingduck.blogspot.com › 2010 › 05
Digesting Duck: May 2010
...if there is obvious line of sight to it.
Improved Solution
An obvious choice would be to use line intersection or ray-casting to...
digestingduck.blogspot.com › 2010 › 05 › constrained movement along …
Digesting Duck: Constrained Movement Along Navmesh pt. 2
...if there is obvious line of sight to it.
Improved Solution
An obvious choice would be to use line intersection or ray-casting to...
digestingduck.blogspot.com › 2010 › 08 › navmesh node locations.html
Digesting Duck: Navmesh Node Locations
...star-any-angle-paths/) might be helpful since it "short circuits" little jogs like that if there is a clear line of sight.
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