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...Make sure to set FreezeRotation to true on the agent physics material.Dynamic Line Of Sight
Toggle this to make the agent try to...
Toggle this to make the agent try to...
...It's basically an optimized line-of-sight check algorithm.
What else changed that I might like?
NavMesh.LineOfSight
optionally generates a intersection point...
What else changed that I might like?
NavMesh.LineOfSight
optionally generates a intersection point...
...If NavMeshAgentConfig.DynamicLineOfSightWaypointRange
is set on the other hand the line of sight check is executed each tick only when close to a waypoint...
is set on the other hand the line of sight check is executed each tick only when close to a waypoint...
...meaning that there are enemies close to it, or which has LoS to it. If danger is detected, increase return a Rank value of...
...meaning that there are enemies close to it, or which has LoS to it. If danger is detected, return a Rank value of 10...
...settings DynamicLineOfSightWaypointRange where the set units were not triggering the line of sight test
- Changed LocalInput subscribes to CallbackPollInput in OnEnable instead of start...
- Changed LocalInput subscribes to CallbackPollInput in OnEnable instead of start...