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on doc.photonengine.com...Make sure to set FreezeRotation to true on the agent physics material.Dynamic Line Of Sight
Toggle this to make the agent try to...
Toggle this to make the agent try to...
...If NavMeshAgentConfig.DynamicLineOfSightWaypointRange
is set on the other hand the line of sight check is executed each tick only when close to a waypoint...
is set on the other hand the line of sight check is executed each tick only when close to a waypoint...
...It's basically an optimized line-of-sight check algorithm.
What else changed that I might like?
NavMesh.LineOfSight
optionally generates a intersection point...
What else changed that I might like?
NavMesh.LineOfSight
optionally generates a intersection point...
...units were not triggering the line of sight test
- Changed LocalInput subscribes to CallbackPollInput in OnEnable instead of start
Build 563 (Nov 17, 2020...
- Changed LocalInput subscribes to CallbackPollInput in OnEnable instead of start
Build 563 (Nov 17, 2020...