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line of sight

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doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Navigation System | Photon Engine
...Make sure to set FreezeRotation to true on the agent physics material.Dynamic Line Of Sight
Toggle this to make the agent try to...
doc.photonengine.com › quantum › v1 › dev log
Quantum 1 - What's New In 1.2.4 | Photon Engine
...It's basically an optimized line-of-sight check algorithm.
What else changed that I might like?
NavMesh.LineOfSight
optionally generates a intersection point...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - Navigation - Creating Navmesh Agents | Photon Engine
...If NavMeshAgentConfig.DynamicLineOfSightWaypointRange
is set on the other hand the line of sight check is executed each tick only when close to a waypoint...
doc.photonengine.com › quantum › v2 › addons
Quantum 2 - Addons - BotSDK - Utility Theory (Beta) | Photon Engine
...meaning that there are enemies close to it, or which has LoS to it. If danger is detected, increase return a Rank value of...
doc.photonengine.com › quantum › current › addons
Quantum 3 - Addons - Bot SDK - Utility Theory (Beta) | Photon Engine
...meaning that there are enemies close to it, or which has LoS to it. If danger is detected, return a Rank value of 10...
doc.photonengine.com › quantum › v2 › getting started
Quantum 2 - Release Notes 2.0 | Photon Engine
...settings DynamicLineOfSightWaypointRange where the set units were not triggering the line of sight test
- Changed LocalInput subscribes to CallbackPollInput in OnEnable instead of start...