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line of sight

on doc.stride3d.net
doc.stride3d.net › latest › en › api
Class NavigationComponent | Stride API
...Vector3)
Performs a raycast on the navigation mesh to perform line of sight or similar checks. Starts from the entity's current world position...
doc.stride3d.net › latest › en › api
Class RotationalLimitMotor | Stride API
...LoLimit
Gets or sets the lo limit.
public float LoLimit { get; set; }
Property Value
- float
doc.stride3d.net › latest › en › community resources
Rendering and Camera | Stride Community resources
...correctly into a scene
- StrideFogOfWarPlus - Moba/Platformer/RTS FogOfWar System (no LoS)
- StrideTriplanarShader - Triplanar Shader for Stride
- StrideMeshOutlineRenderFeature - Mesh Outline Render Feature
- Object Info...
doc.stride3d.net › latest › en › api
Class Generic6DoFConstraint | Stride API
...public void SetLimit(int axis, float lo, float hi)
doc.stride3d.net › latest › en › api
Class RecastNavigationMesh | Stride API
...public void Dispose()
Raycast(Vector3, Vector3, NavigationQuerySettings)
Performs a raycast on the navigation mesh to perform line of sight or similar checks
public NavigationRaycastResult...
doc.stride3d.net › latest › en › tutorials
Raycasting | Stride tutorials
...With raycasts we can detect if and what kinds of objects are in our line of sight. This can be used for detecting enemies...