Showing results for on doc.stride3d.net
...Vector3)
Performs a raycast on the navigation mesh to perform line of sight or similar checks. Starts from the entity's current world position...
Performs a raycast on the navigation mesh to perform line of sight or similar checks. Starts from the entity's current world position...
...LoLimit
Gets or sets the lo limit.
public float LoLimit { get; set; }
Property Value
- float
Gets or sets the lo limit.
public float LoLimit { get; set; }
Property Value
- float
...correctly into a scene
- StrideFogOfWarPlus - Moba/Platformer/RTS FogOfWar System (no LoS)
- StrideTriplanarShader - Triplanar Shader for Stride
- StrideMeshOutlineRenderFeature - Mesh Outline Render Feature
- Object Info...
- StrideFogOfWarPlus - Moba/Platformer/RTS FogOfWar System (no LoS)
- StrideTriplanarShader - Triplanar Shader for Stride
- StrideMeshOutlineRenderFeature - Mesh Outline Render Feature
- Object Info...
...public void SetLimit(int axis, float lo, float hi)
...public void Dispose()
Raycast(Vector3, Vector3, NavigationQuerySettings)
Performs a raycast on the navigation mesh to perform line of sight or similar checks
public NavigationRaycastResult...
Raycast(Vector3, Vector3, NavigationQuerySettings)
Performs a raycast on the navigation mesh to perform line of sight or similar checks
public NavigationRaycastResult...
...With raycasts we can detect if and what kinds of objects are in our line of sight. This can be used for detecting enemies...