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line of sight

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docs.flatredball.com › flatredball › tutorials › top down entity
Enemy Pathfinding | FlatRedBall
...We can solve this problem by implementing line-of-sight pathfinding. This form of pathfinding initially uses the TileNodeNetwork to determine which path it...
docs.flatredball.com › flatredball › glue reference › objects
IncludeInICollidable | FlatRedBall
...Typically this value is set to false for shapes which should not be used for standard (solid) collision, such as line of sight collision...
docs.flatredball.com › flatredball › api › flatredball
VisibilityGrid | FlatRedBall
VisibilityGrid
Introduction
The VisibilityGrid can be used to quickly calculate line of sight between IViewers. The VisibilityGrid is a very efficient class when dealing...
docs.flatredball.com › flatredball › glue reference › objects
CollisionRelationship | FlatRedBall
...through walls) but it may also have a line for line-of-sight collision. In this case, we do not want the line to...