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line

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sight

on docs.flatredball.com
docs.flatredball.com › flatredball › tutorials › top down entity
Enemy Pathfinding | FlatRedBall
...To enable line of sight pathfinding, the TopDownAiInput must have two additional pieces of information:
The width of the collision. This is needed because...
docs.flatredball.com › flatredball › glue reference › objects
IncludeInICollidable | FlatRedBall
...Typically this value is set to false for shapes which should not be used for standard (solid) collision, such as line of sight collision...
docs.flatredball.com › flatredball › api › flatredball
VisibilityGrid | FlatRedBall
VisibilityGrid
Introduction
The VisibilityGrid can be used to quickly calculate line of sight between IViewers. The VisibilityGrid is a very efficient class when dealing...
docs.flatredball.com › flatredball › glue reference › objects
CollisionRelationship | FlatRedBall
...may also have a line for line-of-sight collision. In this case, we do not want the line to collide against the walls...