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...We can solve this problem by implementing line-of-sight pathfinding. This form of pathfinding initially uses the TileNodeNetwork to determine which path it...
...Typically this value is set to false for shapes which should not be used for standard (solid) collision, such as line of sight collision...
VisibilityGrid
Introduction
The VisibilityGrid can be used to quickly calculate line of sight between IViewers. The VisibilityGrid is a very efficient class when dealing...
Introduction
The VisibilityGrid can be used to quickly calculate line of sight between IViewers. The VisibilityGrid is a very efficient class when dealing...
...through walls) but it may also have a line for line-of-sight collision. In this case, we do not want the line to...