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line of sight

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docs.godotengine.org › en › stable › tutorials
Viewport and canvas transforms — Godot Engine (stable) documentation in English
Viewport and canvas transforms
Introduction
This is an overview of the 2D transforms going on for nodes from the moment they draw their content...
docs.godotengine.org › en › latest › tutorials
Viewport and canvas transforms — Godot Engine (latest) documentation in English
Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released...
docs.godotengine.org › en › stable › classes
StyleBoxFlat — Godot Engine (stable) documentation in English
StyleBoxFlat
Inherits: StyleBox < Resource < RefCounted < Object
A customizable StyleBox that doesn't use a texture.
Description
By configuring various properties of this style box...
docs.godotengine.org › en › stable › classes
AudioEffectDistortion — Godot Engine (stable) documentation in English
...clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content changes, which will often make the sound "crunchy...
docs.godotengine.org › en › latest › classes
AudioEffectDistortion — Godot Engine (latest) documentation in English
...clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content changes, which will often make the sound "crunchy...
docs.godotengine.org › en › stable › tutorials
Occluder Nodes — Godot Engine (3.6) documentation in English
...to make them as big as possible (without blocking legitimate lines of sight). The reason why they need to be large is that in...
docs.godotengine.org › en › stable › tutorials
Occlusion culling — Godot Engine (stable) documentation in English
...For indoor environments, add opaque walls to "break" the line of sight at regular intervals and ensure not too much of the scene can...
docs.godotengine.org › en › latest › tutorials
Occlusion culling — Godot Engine (latest) documentation in English
...For indoor environments, add opaque walls to "break" the line of sight at regular intervals and ensure not too much of the scene can...
docs.godotengine.org › en › stable › development
Compiling with Mono — Godot Engine (3.6) documentation in English
...curl -LO https://curl.haxx.se/ca/cacert.pem
cert-sync --user cacert.pem
Alternatively, you can use the following command, though it's...