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on playtechs.blogspot.com...portal line of sight for grid-based games (i.e. Roguelikes).
Monday, March 5, 2007
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Monday, March 5, 2007
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...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...
...We want to identify all grid squares that intersect the line segment. If any square is solid, the line of sight is blocked.
The...
The...
...We want to identify all grid squares that intersect the line segment. If any square is solid, the line of sight is blocked.
The...
The...
...I'd like for a guard to say something about where the player is, along the lines of “He just ran behind that pillar...
...The guards say lines when they spot the player, when they lose sight of the player, when they arrive at the last spot where...
...Here’s an example world, shown first without line-of-sight restrictions (and with the world grid lightly superimposed):
With the current algorithm, the...
With the current algorithm, the...
...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...
...It lacks any sort of bombing sight though, which I always thought was half the fun.
You already have a lot of this in...
You already have a lot of this in...
...I kept the line-of-sight code, the pathfinding, the map structure, and the basics of the monster type. I added in a random...