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line of sight

on playtechs.blogspot.com
playtechs.blogspot.com › 2007 › 03 › introduction.html
PlayTechs: Programming for fun: Introduction
...portal line of sight for grid-based games (i.e. Roguelikes).
Monday, March 5, 2007
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playtechs.blogspot.com › 2008 › 11 › rrt with obstacles.html
PlayTechs: Programming for fun: RRT With Obstacles
...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...
playtechs.blogspot.com › 2007 › 03
PlayTechs: Programming for fun: March 2007
...Sometimes, though, all we need is a line-of-sight check between two specific points (i.e. a gun and a target). We want...
playtechs.blogspot.com › 2007 › 03 › raytracing on grid.html
PlayTechs: Programming for fun: Raytracing on a grid
...Sometimes, though, all we need is a line-of-sight check between two specific points (i.e. a gun and a target). We want...
playtechs.blogspot.com › 2008 › 11
PlayTechs: Programming for fun: November 2008
...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...
playtechs.blogspot.com › 2007 › 03 › 2d portal visibility part 2…
PlayTechs: Programming for fun: 2D portal visibility, Part 2
...Here’s an example world, shown first without line-of-sight restrictions (and with the world grid lightly superimposed):
With the current algorithm, the...
playtechs.blogspot.com › 2009 › 03 › spacerl released.html
PlayTechs: Programming for fun: SpaceRL released
...I kept the line-of-sight code, the pathfinding, the map structure, and the basics of the monster type. I added in a random...
playtechs.blogspot.com › 2007 › 03 › 2d portal visibility part 1…
PlayTechs: Programming for fun: 2D portal visibility, Part 1
...Recursion depth is equal to the maximum line of sight. You may wish to impose a distance cutoff if your world is large.
There...
playtechs.blogspot.com › 2009 › 03
PlayTechs: Programming for fun: March 2009
...I kept the line-of-sight code, the pathfinding, the map structure, and the basics of the monster type. I added in a random...
playtechs.blogspot.com › 2008
PlayTechs: Programming for fun: 2008
...Obstacles are defined as line segments which block line of sight between each randomly generated point and the tree. They manually specify some of...