Showing results for

line of sight

on springrts.com
springrts.com › wiki › Balanced Annihilation:Camer…
Balanced Annihilation:Camera Control - Spring
...L toggles visible line of sight while ; controls radar and jammer coverage viewing within the Fog of War mode. All Radar and Line of...
springrts.com › wiki › Xta units
Xta units - Spring
...has longer Line of Sight, and costs less to build.
- Used to infiltrate enemy base to discover weak points, give LoS and find key...
springrts.com › wiki › Xta commander
Xta commander - Spring
...Have your Commander behind your unit lines to repair/give LoS/radar.
Morphing
Only Morph if you have the Metal and Energy to do...
springrts.com › wiki › Glossary
Glossary - Spring
...Generates documentation directly from code.
- FAQ
- Answers to "Frequently Asked Questions".
- LOS
- Line Of Sight (of your units).
springrts.com › wiki › User:Flozi › Showcase
User:Flozi/Showcase - Spring
...are no OTA style factories - 'MC:L' unit_purchasing.lua
- Sector-based LOS (as opposed to circular) - 'MC:L' game_radar.lua
- Point and click bombardment...
springrts.com › wiki › AI:Development:TheMaps
AI:Development:TheMaps - Spring
...128x128)
LosMap
The map of Line-of-sight has a granularity that is specified per game ("mod"). Each "mod" will specify the property LosMipLevel...
springrts.com › wiki › Lua System
Lua System - Spring
...nil
- LOS checking depends on the `selected` team, this functions allows to select another one.
access = {
[ctrl = number teamID,]
[read = number teamID,]
springrts.com › wiki › Dynamic scripts
Dynamic scripts - Spring
...unitID, string type, number radius ) -> nil | number newRadius
type can be: "los","airLos","radar","sonar","seismic","radarJammer","sonarJammer"
- Spring.MoveCtrl.SetAirMoveTypeData
( number unitID, string...
springrts.com › wiki › CZTA ghe
CZTA ghe - Spring
...Their LOS is shorter too (they don't know what to look for) and the health is reduced slightly (easier targets). They are built...
springrts.com › wiki › Lua:Callins
Lua:Callins - Spring
...addon.UnitEnteredLos(unitID, unitTeam, allyTeam, unitDefID)
- Called when a unit enters LOS of an allyteam. Its called after the unit is in LOS, so...