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...L toggles visible line of sight while ; controls radar and jammer coverage viewing within the Fog of War mode. All Radar and Line of...
...has longer Line of Sight, and costs less to build.
- Used to infiltrate enemy base to discover weak points, give LoS and find key...
- Used to infiltrate enemy base to discover weak points, give LoS and find key...
...Have your Commander behind your unit lines to repair/give LoS/radar.
Morphing
Only Morph if you have the Metal and Energy to do...
Morphing
Only Morph if you have the Metal and Energy to do...
...Generates documentation directly from code.
- FAQ
- Answers to "Frequently Asked Questions".
- LOS
- Line Of Sight (of your units).
- FAQ
- Answers to "Frequently Asked Questions".
- LOS
- Line Of Sight (of your units).
...are no OTA style factories - 'MC:L' unit_purchasing.lua
- Sector-based LOS (as opposed to circular) - 'MC:L' game_radar.lua
- Point and click bombardment...
- Sector-based LOS (as opposed to circular) - 'MC:L' game_radar.lua
- Point and click bombardment...
...128x128)
LosMap
The map of Line-of-sight has a granularity that is specified per game ("mod"). Each "mod" will specify the property LosMipLevel...
LosMap
The map of Line-of-sight has a granularity that is specified per game ("mod"). Each "mod" will specify the property LosMipLevel...
...nil
- LOS checking depends on the `selected` team, this functions allows to select another one.
access = {
[ctrl = number teamID,]
[read = number teamID,]
- LOS checking depends on the `selected` team, this functions allows to select another one.
access = {
[ctrl = number teamID,]
[read = number teamID,]
...unitID, string type, number radius ) -> nil | number newRadius
type can be: "los","airLos","radar","sonar","seismic","radarJammer","sonarJammer"
- Spring.MoveCtrl.SetAirMoveTypeData
( number unitID, string...
type can be: "los","airLos","radar","sonar","seismic","radarJammer","sonarJammer"
- Spring.MoveCtrl.SetAirMoveTypeData
( number unitID, string...
...Their LOS is shorter too (they don't know what to look for) and the health is reduced slightly (easier targets). They are built...
...addon.UnitEnteredLos(unitID, unitTeam, allyTeam, unitDefID)
- Called when a unit enters LOS of an allyteam. Its called after the unit is in LOS, so...
- Called when a unit enters LOS of an allyteam. Its called after the unit is in LOS, so...