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line of sight

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CRYENGINE | Documentation - Evaluation Result Transform
...For example, given an evaluator that would check whether there is a line-of-sight between a potential combat position and the enemy, it...
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CRYENGINE | Documentation - Vehicle Nodes
...Follows/navigates on the specified path, trying to establish line of sight/fire with the specified target.
Handle vehicle damage.
Select specific vehicle parts...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Custom DeferredEvaluators
...We can directly derive from the uqs::client::IDeferredEvaluator interface.
// - a simple DeferredEvaluator that performs a raycast to check for line-of-sight between...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Vehicle Nodes
...Follows/navigates on the specified path, trying to establish line of sight/fire with the specified target.
Handle vehicle damage.
Node to destroy vehicle...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - How To - Export VCloth from Maya to CRYENGINE
...A hi-res render mesh and a lo-res simulation mesh
At the end of the process, your cloth should look something like this...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Cloth
...A simulation of a lo-res mesh in combination with the skinning of a hi-res mesh, which is used for rendering, make it...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - VCloth 2.0
...A simulation of a lo-res mesh in combination with skinning of a hi-res mesh, which is used for rendering, a fast yet...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Sound Obstruction/Occlusion
...This reflects the fact that with increasing distance the contribution of the direct line-of-sight Sound path in the overall Sound perception becomes...
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CRYENGINE | Documentation - Audio & Occlusion
...This reflects the fact that with increasing distance the contribution of the direct line-of-sight sound path in the overall sound perception becomes...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - 2 - Wwise and SpotFX
...then reload them via the "Refresh Audio" menu option in CRYENGINE.

If you are now moving around your created Audio Trigger Spot in...