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line of sight

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scratchapixel.com › lessons › procedural generation virtu… › procedural patterns noise p…
Value Noise and Procedural Patterns
...T = float> inline T lerp(const T &lo, const T &hi, const T &t) { return lo * (1 - t) + hi * t; } inline float smoothstep...
scratchapixel.com › lessons › 3d basic rendering › rendering 3d scene overview
Rendering an Image of a 3D Scene
...First, the eye is at the center of the canvas, meaning the line of sight always passes through the middle of the image (Figure...
scratchapixel.com › lessons › 3d basic rendering › ray tracing rendering a tri…
Ray-Tracing: Rendering a Triangle
...will point away from you, in the direction of your line of sight), making the intersection test successful. In the first scenario, the triangle...
scratchapixel.com › lessons › 3d basic rendering › introduction to lighting
Introduction to Lighting
...When you want to normalize a value (remap a value from the range \\([lo, hi]\\) to the range \\([0, 1]\\)), the equation is:
$$V_...
scratchapixel.com › lessons › 3d basic rendering › introduction to ray tracing
3D Computer Graphics Primer: Ray-Tracing as an Example
...viewer's eye and extending in the direction of the line of sight. This conceptual slice is termed the image plane, akin to a...
scratchapixel.com › lessons › 3d basic rendering › volume rendering for develo…
Volume Rendering
...float smoothstep(float lo, float hi, float x) { float t = std::clamp((x - lo) / (hi - lo), 0.f, 1.f); return t * t * (3...
scratchapixel.com › lessons › 3d basic rendering › 3d viewing pinhole camera
The Pinhole Camera Model
...Mathematically, the canvas can be positioned anywhere along the line of sight, as long as the surface onto which we project the image is...
scratchapixel.com › lessons › 3d basic rendering › volume rendering for develo…
Volume Rendering
...Light scattered along the line of sight can happen anywhere between \\( t_0 \\) and \\( t_1 \\), which defines the limits within which light traveling towards the...
scratchapixel.com › lessons › 3d basic rendering › rendering 3d scene overview
Rendering an Image of a 3D Scene
...sheet of paper or a screen surfaceâpositioned perpendicular to the line of sight (see Figure 2).
By connecting these intersection points, we can recreate...
scratchapixel.com › lessons › 3d basic rendering › ray tracing rendering a tri…
Ray-Tracing: Rendering a Triangle
...constexpr float kEpsilon = 1e-8; inline float deg2rad(const float °) { return deg * M_PI / 180; } inline float clamp(const float &lo, const float &hi, const...