Showing results for on godotengine.org
...Reject
WM_POINTER(UP/DOWN)
messages for non pen pointer type (GH-95155). - Multiplayer: ENet: Better handle disconnected peers in DTLS server (GH-95067).
- Multiplayer...
WM_POINTER(UP/DOWN)
messages for non pen pointer type (GH-95155). - Multiplayer: ENet: Better handle disconnected peers in DTLS server (GH-95067).
- Multiplayer...
...Fix
Input.is_action_just_pressed
flicker on joypad axes (GH-82056). - Multiplayer: Copy network authority when instancing placeholders (GH-82846).
- Multiplayer: Fix synchronizer init and reset...
Input.is_action_just_pressed
flicker on joypad axes (GH-82056). - Multiplayer: Copy network authority when instancing placeholders (GH-82846).
- Multiplayer: Fix synchronizer init and reset...
...Sync controller mappings DB with SDL2 community repo (GH-83845).
- Multiplayer: Display multiplayer authority ID in remote debugger (GH-83437).
- Navigation: Fix NavigationObstacle3D debug...
- Multiplayer: Display multiplayer authority ID in remote debugger (GH-83437).
- Navigation: Fix NavigationObstacle3D debug...
...Fix action state when multiple events are assigned (GH-80859).
- Multiplayer: Fix watch properties not being correctly removed (GH-81033).
- Multiplayer: Improve SceneReplicationConfig editor...
- Multiplayer: Fix watch properties not being correctly removed (GH-81033).
- Multiplayer: Improve SceneReplicationConfig editor...
...New networked multiplayer API
A new API for networked multiplayer was added to Godot 3.0. Itâs based on remote procedure calls (using ENet...
A new API for networked multiplayer was added to Godot 3.0. Itâs based on remote procedure calls (using ENet...
...Multiplayer and networking
A few noteworthy improvements landed in the engineâs high-level multiplayer system. The MultiplayerSynchronizer
node now supports synchronization of (sub-)resource...
A few noteworthy improvements landed in the engineâs high-level multiplayer system. The MultiplayerSynchronizer
node now supports synchronization of (sub-)resource...
...Make InputEventShortcut always pressed (GH-82203).
- Multiplayer: Disallow nested custom multiplayers in
SceneTree
(GH-77829). - Navigation: Add 2D navigation mesh baking (GH-80796).
- Navigation...
- Multiplayer: Disallow nested custom multiplayers in
SceneTree
(GH-77829). - Navigation: Add 2D navigation mesh baking (GH-80796).
- Navigation...
...Make Windows Ink tablet API default, add dummy driver to disable tablet input (GH-84708).
- Multiplayer: Fix
complete_auth
notifying the wrong peer (GH-86257...
- Multiplayer: Fix
complete_auth
notifying the wrong peer (GH-86257...
...Multiplayer and networking
A few noteworthy improvements landed in the engineâs high-level multiplayer system. The MultiplayerSynchronizer
node now supports synchronization of (sub-)resource...
A few noteworthy improvements landed in the engineâs high-level multiplayer system. The MultiplayerSynchronizer
node now supports synchronization of (sub-)resource...
...Yuri Rubinsky made it possible to define new visual shader nodes with extensions (GH-70911), while David implemented the framework for custom editor plugins...