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npc

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book.leveldesignbook.com › process › scripting › nav
(stub) Navigation | The Level Design Book
(stub) Navigation
different ways that NPCs and AI can move and path around levels
What is navigation?
Steering vs pathfinding
Steering
book.leveldesignbook.com › culture › unfinished pages › history encounter design
History of encounter design | The Level Design Book
...Instead of handmade patrol paths, NPCs wander around automatically as a result of AI routines; instead of manual enemy placement
the use of ecosystem...
book.leveldesignbook.com › process › combat › enemy
Enemy design | The Level Design Book
...different types of hostile NPCs with specific behaviors, strengths, and weaknesses.
Enemy design is often a complex collaboration between AI designers, programmers, character artists...
book.leveldesignbook.com › process › scripting
Scripting | The Level Design Book
...Uncharted 4)
Choreography
When we script NPCs to perform specific actions outside the scope of their normal AI, especially for in-game cutscenes and...
book.leveldesignbook.com › process › scripting › doors
Doors | The Level Design Book
...If NPCs have pathfinding AI, dynamically generate or manually place AI hint nodes to force NPCs to stay away from the door unless they...
book.leveldesignbook.com › process › env art › optimization
Optimization | The Level Design Book
...For example, if pathfinding two NPCs brings the game down to 5 FPS, then that optimization is the engine / AI programmer's job. However...
book.leveldesignbook.com › process › combat
Combat | The Level Design Book
...or NPCs
What is combat design?
Combat design is about making game systems for physical conflict between player(s) and often AI-controlled enemies...
book.leveldesignbook.com › process › combat › encounter
Encounter | The Level Design Book
Encounter
Continuous sequence of open-ended challenges; usually in combat with NPCs
What is an encounter?
An encounter is a sequence of systemic challenges...
book.leveldesignbook.com › process › combat › cover
Cover | The Level Design Book
...More complex cover implementations need some scripting markup to help NPC AI use cover. Half-Life used nodes, possible fighting positions hand-placed by...
book.leveldesignbook.com › appendix › resources › formats
MDL file format | The Level Design Book
...eyes' position (if the model is for a monster or other NPC). Make what you want of it.
num_skins
is the number of textures...