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npc

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on digestingduck.blogspot.com
digestingduck.blogspot.com › 2009 › 10 › blast from past.html
Digesting Duck: Blast from the Past
I just found this nice repository of old from from International Joint Conference on Artificial Intelligence. Lots of good stuff all the way from...
digestingduck.blogspot.com › 2011 › 08
Digesting Duck: August 2011
...The NPC does not have key (cannot open door), and wants to move inside the house. If the door is open, the NPC can...
digestingduck.blogspot.com › 2010 › 08 › path following performance …
Digesting Duck: Path Following Performance pt. 2
...It means that I simulate individual NPCs, but they can gracefully deal with small number of others moving in the same space. I'm...
digestingduck.blogspot.com › 2009 › 10
Digesting Duck: October 2009
...One thing that adds a lot of realism to NPC locomotion animation and can be quite frustrating to implement is something that is usually...
digestingduck.blogspot.com › 2009 › 10 › random thought to extend vo…
Digesting Duck: A Random Thought to Extend VOs to Gameplay Animations
...One thing that adds a lot of realism to NPC locomotion animation and can be quite frustrating to implement is something that is usually...
digestingduck.blogspot.com › 2011 › 08 › path replanning in detourcr…
Digesting Duck: Path Replanning in DetourCrowd
...The AI would hopefully have enough understanding of the world to see if it makes sense through this door or another. Ofcourse this some...
digestingduck.blogspot.com › 2010 › 08 › my summer of code 2010.html
Digesting Duck: My Summer of Code 2010
...So at the high level you basically have a "character" and then everything below that is opaque to the AI. But at the lower...