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AI Navigation Component
The AI navigation component is used to make an NPC move towards a destination, using the navmesh to move around obstacles...
The AI navigation component is used to make an NPC move towards a destination, using the navmesh to move around obstacles...
...An AI for an NPC must be able to scan its nearby environment to detect objects that it can interact with, other NPCs, the...
...Number of things of interest (render polygons, active NPCs, ...)
- Time spent doing X (script execution, AI updates, ...)
- Network status (bandwidth usage, ...)
Stats are very...
- Time spent doing X (script execution, AI updates, ...)
- Network status (bandwidth usage, ...)
Stats are very...
...For example, you may have triggers that should only be triggered by the player or NPCs, but not by other objects. Collision layers can...
...State machines are also often used for AI (creatures or NPCs), to give them behavior. Since many AI types are rather simple, this is...
...A common use case for coroutines is to sequence AI tasks or quest objectives. For example one may instruct an NPC to walk to...