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npc

ai

on ezengine.net
ezengine.net › pages › docs › ai
AI Navigation Component | ezEngine
AI Navigation Component
The AI navigation component is used to make an NPC move towards a destination, using the navmesh to move around obstacles...
ezengine.net › pages › docs › gameplay
Marker Component | ezEngine
...An AI for an NPC must be able to scan its nearby environment to detect objects that it can interact with, other NPCs, the...
ezengine.net › pages › docs › debugging
Stats | ezEngine
...Number of things of interest (render polygons, active NPCs, ...)
- Time spent doing X (script execution, AI updates, ...)
- Network status (bandwidth usage, ...)
Stats are very...
ezengine.net › pages › docs › physics
Jolt Collision Layers | ezEngine
...For example, you may have triggers that should only be triggered by the player or NPCs, but not by other objects. Collision layers can...
ezengine.net › pages › docs › custom code
State Machine Asset | ezEngine
...State machines are also often used for AI (creatures or NPCs), to give them behavior. Since many AI types are rather simple, this is...
ezengine.net › pages › docs › custom code
Visual Script Class Asset | ezEngine
...A common use case for coroutines is to sequence AI tasks or quest objectives. For example one may instruct an NPC to walk to...