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player

movement

on adamslair.github.io
adamslair.github.io › duality docs › pages › v4
Coroutines | Duality Docs
...private IEnumerable MoveTo(Vector2 target)
{
Vector2 movement = (target - this.GameObj.Transform.Pos.Xy).Normalized;
while ((target - this.GameObj.Transform.Pos.Xy).LengthSquared >= movement...
adamslair.github.io › duality docs › pages › v2
Creating Bullet-like Objects | Duality Docs
...Ship Movement code
*/
}
We check to see if the Spacebar is pressed. If it is, we instantiate the BulletPrefab at the Player position and...
adamslair.github.io › duality docs › pages › v3
Creating Bullet-like Objects | Duality Docs
...Ship Movement code
*/
}
We check to see if the Spacebar is pressed. If it is, we instantiate the BulletPrefab at the Player position and...
adamslair.github.io › duality docs › pages › v4
Creating Bullet-like Objects | Duality Docs
...Ship Movement code
*/
}
We check to see if the Spacebar is pressed. If it is, we instantiate the BulletPrefab at the Player position and...
adamslair.github.io › duality docs › pages › v3
Getting Started | Duality Docs
...handle and allows us direct control over all the math behind player movement. This is good if we don’t require physically “correct” behavior...
adamslair.github.io › duality docs › pages › v4
Getting Started | Duality Docs
...handle and allows us direct control over all the math behind player movement. This is good if we don’t require physically “correct” behavior...
adamslair.github.io › duality docs › pages › v2
Getting Started | Duality Docs
...handle and allows us direct control over all the math behind player movement. This is good if we don’t require physically “correct” behavior...
adamslair.github.io › duality docs › pages › v4
Using Tilemaps | Duality Docs
...It gets more complicated when you do an Oblique / Retro RPG like perspective, where the player character can walk either in front of or...
adamslair.github.io › duality docs › pages › v3
Using Tilemaps | Duality Docs
...It gets more complicated when you do an Oblique / Retro RPG like perspective, where the player character can walk either in front of or...
adamslair.github.io › duality docs › pages › v2
Using Tilemaps | Duality Docs
...It gets more complicated when you do an Oblique / Retro RPG like perspective, where the player character can walk either in front of or...