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on beyond-all-reason.github.io...Caveats
- Ctrl and Alt as camera movement modifiers were unhardcoded and turned into bindings. The engine binds them same as before by default, but...
- Ctrl and Alt as camera movement modifiers were unhardcoded and turned into bindings. The engine binds them same as before by default, but...
...add FeatureDef_isAutoreclaimable
- fix the 1 second pause/freeze players experience when a player or spectator disconnects from the match.
- fix SaveLoad hang in case...
- fix the 1 second pause/freeze players experience when a player or spectator disconnects from the match.
- fix SaveLoad hang in case...
...All known games have an explicit value set, so this should only affect new games. /ally
no longer announces this to unrelated players via...
no longer announces this to unrelated players via...
...pos -Yet more pathfinding/movement fixes -Fixed timeout when host calculating paths -New ingame command for host .nopause , prevents player from pausing game. Also...
...Missiles will randomly shift up to this many elmos, perpendicular to their movement direction. Movement period is hardcoded to 8 sim framesScale:0.0333333Scaled...
...0 - player picked a position, 1 - player clicked ready, 2 - player pressed ready OR the game was force-started (player did not click ready...