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movement

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beyond-all-reason.github.io › RecoilEngine › changelogs › changelog 105 1354
Release 105-1354 – Recoil Engine
...Caveats
- Ctrl and Alt as camera movement modifiers were unhardcoded and turned into bindings. The engine binds them same as before by default, but...
beyond-all-reason.github.io › RecoilEngine › changelogs › changelog 105 1214
Release 105-1214 – Recoil Engine
...add FeatureDef_isAutoreclaimable
- fix the 1 second pause/freeze players experience when a player or spectator disconnects from the match.
- fix SaveLoad hang in case...
beyond-all-reason.github.io › RecoilEngine › changelogs › changelog 105 2314
Release 105-2314 – Recoil Engine
...All known games have an explicit value set, so this should only affect new games. /ally
no longer announces this to unrelated players via...
beyond-all-reason.github.io › RecoilEngine › changelogs › archive
Archive – Recoil Engine
...pos -Yet more pathfinding/movement fixes -Fixed timeout when host calculating paths -New ingame command for host .nopause , prevents player from pausing game. Also...
beyond-all-reason.github.io › RecoilEngine › docs › weapondefs
Weapondefs – Recoil Engine
...Missiles will randomly shift up to this many elmos, perpendicular to their movement direction. Movement period is hardcoded to 8 sim framesScale:0.0333333Scaled...
beyond-all-reason.github.io › RecoilEngine › docs › lua api
Lua API – Recoil Engine
...0 - player picked a position, 1 - player clicked ready, 2 - player pressed ready OR the game was force-started (player did not click ready...