Showing results for
on catlikecoding.com...Give the player object a Player
component with configurable movement speed, rotation speed, and mouse sensitivity, set to 4, 180, and 5 by default...
component with configurable movement speed, rotation speed, and mouse sensitivity, set to 4, 180, and 5 by default...
...tutorial series about controlling the movement of a character. Specifically, we'll slide a sphere based on player input.
This tutorial is made with...
This tutorial is made with...
...Camera-Relative Movement
At this point we have a decent simple orbit camera. Now we're going to make the player's movement input...
At this point we have a decent simple orbit camera. Now we're going to make the player's movement input...
...Vector3 movement = body.velocity * Time.deltaTime; movement -= rotationPlaneNormal * Vector3.Dot(movement, rotationPlaneNormal);
Air and Swim Rotation
If makes sense that the ball rolls when...
Air and Swim Rotation
If makes sense that the ball rolls when...
...This is the eighth installment of a tutorial series about controlling the movement of a character. It adds support for climbing vertical surfaces.
This...
This...
...To prevent teleportation through balls we slow down the player's movement by using Vector2.SmoothDamp
in Player.UpdateState
, but only when its distance...
in Player.UpdateState
, but only when its distance...
...is rather slow. Player's don't want to wait that long while playing a game. You could make unit movement speed a configuration...
...The player object itself can actually stay put at the origin. We can provide the illusion of movement by adding an avatar with a...
...For example, when gravity aligns with the X axis we can only control movement along the Z axis. Movement along the Y axis is...
...Also give it an Update
method that moves the player when an arrow key is pressed. Movement should only happen if the edge we...
method that moves the player when an arrow key is pressed. Movement should only happen if the edge we...