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on ceramic-engine.com...Use for:
- Moving platforms
- Elevators
- Enemies with scripted movement
- Player characters (when not using physics-based movement)
- Moving platforms
- Elevators
- Enemies with scripted movement
- Player characters (when not using physics-based movement)
...class GameScene extends Scene {
var player:Player;
override function update(delta:Float) {
// Continuous movement while held
if (input.keyPressed(LEFT)) {
var player:Player;
override function update(delta:Float) {
// Continuous movement while held
if (input.keyPressed(LEFT)) {
...Features:
- Smooth target following with configurable speed and curves
- Dead zones to reduce camera movement for small target changes
- Content boundary clamping to keep...
- Smooth target following with configurable speed and curves
- Dead zones to reduce camera movement for small target changes
- Content boundary clamping to keep...
...Check if circles or other shapes intersect
- Movement: Calculate distances and angles for object positioning
- Rendering: Determine winding order for proper triangle rendering
Example...
- Movement: Calculate distances and angles for object positioning
- Rendering: Determine winding order for proper triangle rendering
Example...