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on daracrawford.com...Heel and toe automation
The heel-toe automation feature simply creates a natural movement sound by adapting to the player’s movement speed. Various...
The heel-toe automation feature simply creates a natural movement sound by adapting to the player’s movement speed. Various...
...Ludic Functionality - Functions that will subtly guide players through the game.
Audio Perspective - Where in which the player should hear sound from
Procedural Sound...
Audio Perspective - Where in which the player should hear sound from
Procedural Sound...
...Rather than using a linear approach, the music could have been implemented to inform players of their surroundings, provide feedback to player/enemy movements...
...named Maia who teaches players how to perform exercises properly. This requires someone with excellent knowledge of exercise movements and form. Fortunately, the co...
...Azimuth Rotation velocity was set at -60, this essentially controls the speed of movement, while Radius controls the proximity, in this case, each time...