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movement

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daracrawford.com › audio blog › unityfoleysfxsystem
Unity Character Foley System — Dara Crawford
...Heel and toe automation
The heel-toe automation feature simply creates a natural movement sound by adapting to the player’s movement speed. Various...
daracrawford.com › audio blog › unique challenges of intera…
Unique Challenges of Interactive Audio in The Last Of Us — Dara Crawford
...Ludic Functionality - Functions that will subtly guide players through the game.
Audio Perspective - Where in which the player should hear sound from
Procedural Sound...
daracrawford.com › audio blog › applying adaptive music to …
Applying Adaptive Music to Turn-Based Strategy Games — Dara Crawford
...Rather than using a linear approach, the music could have been implemented to inform players of their surroundings, provide feedback to player/enemy movements...
daracrawford.com › audio blog › game audio project manageme…
Creating a High-Quality Dialogue System for Video Games: A Comprehensive Guide — Dara Crawford
...named Maia who teaches players how to perform exercises properly. This requires someone with excellent knowledge of exercise movements and form. Fortunately, the co...
daracrawford.com › audio blog › a walkthrough of creative s…
A Walkthrough of Creative Sound Design Techniques — Dara Crawford
...Azimuth Rotation velocity was set at -60, this essentially controls the speed of movement, while Radius controls the proximity, in this case, each time...