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player

movement

on digestingduck.blogspot.com
digestingduck.blogspot.com › 2011 › 01 › counting sheep.html
Digesting Duck: Counting the Sheep
...M.A.R.T. (Smart Movement Across Random Terrain) system. That said, if they provide a decent single-player / co-op game; they must...
digestingduck.blogspot.com › 2012 › 05
Digesting Duck: May 2012
...Generally this improves responsiveness, but sometimes the agents move to wrong direction for a moment.
- During movement the agents will replan their paths if...
digestingduck.blogspot.com › 2012 › 05 › detour crowd path replannin…
Digesting Duck: Detour Crowd Path Replanning
...Generally this improves responsiveness, but sometimes the agents move to wrong direction for a moment.
- During movement the agents will replan their paths if...
digestingduck.blogspot.com › 2010 › 08
Digesting Duck: August 2010
...In theory you could use it to create NPCs or even player movement. It will also keep track if new path should be queried...
digestingduck.blogspot.com › 2011 › 08
Digesting Duck: August 2011
...What actually does a movement request mean?
Example of nasty case
Here's a simple example which emphasizes one of the problems with replanning...
digestingduck.blogspot.com › 2010 › 09 › on navigation robustness.ht…
Digesting Duck: On Navigation Robustness
...Steering velocity is passed for the local avoidance to not to produce velocity which will collide with others, after the final movement a collision...
digestingduck.blogspot.com › 2011 › 08 › path replanning in detourcr…
Digesting Duck: Path Replanning in DetourCrowd
...Most of the difficult cases arise from game rules which feed from player actions, and thus are hard to estimate or give cost.
*) But...