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on doc.photonengine.com3 - Movement & Camera
Overview
In Fusion 103 Shared the existing scene gets extended by adding player movement based on player input and a first...
Overview
In Fusion 103 Shared the existing scene gets extended by adding player movement based on player input and a first...
3 - Movement & Camera
Overview
In Part 3 the existing scene gets extended by adding player movement based on player input and a first person...
Overview
In Part 3 the existing scene gets extended by adding player movement based on player input and a first person...
3 - Movement & Camera
Overview
In Part 3 the existing scene gets extended by adding player movement based on player input and a first person...
Overview
In Part 3 the existing scene gets extended by adding player movement based on player input and a first person...
Overview
Level
BEGINNER
Overview
The KCC is a 3D kinematic character controller addon with strong focus on player movement and interactions with the game...
Level
BEGINNER
Overview
The KCC is a 3D kinematic character controller addon with strong focus on player movement and interactions with the game...
Overview
Overview
The Advanced KCC is a 3D kinematic character controller addon with strong focus on player movement and interactions with the game world...
Overview
The Advanced KCC is a 3D kinematic character controller addon with strong focus on player movement and interactions with the game world...
...Fusion KCC features:
- Control over position and look rotation (pitch + yaw)
- Shape defined by Capsule collider
- Predicted Render movement for local player
- Combined...
- Control over position and look rotation (pitch + yaw)
- Shape defined by Capsule collider
- Predicted Render movement for local player
- Combined...
Architecture
Player
The main Player
script handles essential functionalities such as input processing for movement and weapon control. It also determines the visibility of...
Player
The main Player
script handles essential functionalities such as input processing for movement and weapon control. It also determines the visibility of...
...Fusion KCC features:
- Control over position and look rotation (pitch + yaw)
- Shape defined by Capsule collider
- Predicted Render movement for local player
- Combined...
- Control over position and look rotation (pitch + yaw)
- Shape defined by Capsule collider
- Predicted Render movement for local player
- Combined...
...This is as close to writing a single player game as possible;
- No commands. Commands are complex;
- Client predicted movement. Movement is instant. No...
- No commands. Commands are complex;
- Client predicted movement. Movement is instant. No...
...in general terms encapsulates player input from one player.
This is often something like "Forward" and "Backward" for movement, or "YRotation" and "XRotation" for...
This is often something like "Forward" and "Backward" for movement, or "YRotation" and "XRotation" for...