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on doc.stride3d.net...We recommend you test your game with as wide a range of players as possible.
Camera movement
In general, players should control the camera...
Camera movement
In general, players should control the camera...
...If the player is to close any walls, the camera will be moved closer to the player. Too close to the player? We simply...
Character
Beginner Designer
Characters are used for player and NPC movement. Entities with character components can be moved with Move, TryJump, and teleported by...
Beginner Designer
Characters are used for player and NPC movement. Entities with character components can be moved with Move, TryJump, and teleported by...
...Colliders for basic characters (player character, animals, NPCs)
You can also:
- Define the shape of collidables components
- Make triggers, and detect when other physics...
You can also:
- Define the shape of collidables components
- Make triggers, and detect when other physics...
...player characters)
You can also:
- set the shape of collider components
- make triggers, and detect when objects pass through them
- constrict collider movement with...
You can also:
- set the shape of collider components
- make triggers, and detect when objects pass through them
- constrict collider movement with...