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player

movement

on doc.stride3d.net
doc.stride3d.net › latest › en › manual
Virtual reality sickness | Stride manual
...We recommend you test your game with as wide a range of players as possible.
Camera movement
In general, players should control the camera...
doc.stride3d.net › latest › en › tutorials
Third person camera | Stride tutorials
...If the player is to close any walls, the camera will be moved closer to the player. Too close to the player? We simply...
doc.stride3d.net › latest › en › manual
Character | Stride manual
Character
Beginner Designer
Characters are used for player and NPC movement. Entities with character components can be moved with Move, TryJump, and teleported by...
doc.stride3d.net › latest › en › manual
Collidables | Stride manual
...Colliders for basic characters (player character, animals, NPCs)
You can also:
- Define the shape of collidables components
- Make triggers, and detect when other physics...
doc.stride3d.net › latest › en › manual
Colliders | Stride manual
...player characters)
You can also:
- set the shape of collider components
- make triggers, and detect when objects pass through them
- constrict collider movement with...