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player

movement

on docs.cocos.com
docs.cocos.com › creator › 3.8 › manual
Auxiliary Curves (experimental) | Cocos Creator
...movement, there are texture changes, particle effect changes, sound changes, and so on.
Some of these changes can be visualized by Embedded Player. But...
docs.cocos.com › creator › 3.8 › manual
Quick Start: Making Your First 2D Game | Cocos Creator
...Here, let's add some properties needed for calculating player movement PlayerController
component.
//used to judge if the player is jumping.
private _startJump: boolean...
docs.cocos.com › creator › 3.8 › manual
Version History | Cocos Creator
...feature, enabling browsing of web content on standalone devices.
- XR video player now supports playback of 3D video resources.
- Added support for spatial audio...
docs.cocos.com › creator › 3.8 › manual
Integrating Input SDK | Cocos Creator
Integrating Input SDK â
The Input SDK provides a unified interface that allows players to easily find the mouse and keyboard bindings for your...
docs.cocos.com › creator › 3.8 › manual
Quick Start: Make Your First 3D Game | Cocos Creator
...We can avoid this situation by making the camera a child node of Player.
Thus the Camera will follow the Player's movement, now...
docs.cocos.com › creator › 3.8 › manual
Quick Start: Make Your First 3D Game | Cocos Creator
...We can avoid this situation by making the camera a child node of Player.
Thus the Camera will follow the Player's movement, now...