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on docs.cocos.com...movement, there are texture changes, particle effect changes, sound changes, and so on.
Some of these changes can be visualized by Embedded Player. But...
Some of these changes can be visualized by Embedded Player. But...
...Here, let's add some properties needed for calculating player movement PlayerController
component.
//used to judge if the player is jumping.
private _startJump: boolean...
component.
//used to judge if the player is jumping.
private _startJump: boolean...
...feature, enabling browsing of web content on standalone devices.
- XR video player now supports playback of 3D video resources.
- Added support for spatial audio...
- XR video player now supports playback of 3D video resources.
- Added support for spatial audio...
Integrating Input SDK â
The Input SDK provides a unified interface that allows players to easily find the mouse and keyboard bindings for your...
The Input SDK provides a unified interface that allows players to easily find the mouse and keyboard bindings for your...
...We can avoid this situation by making the camera a child node of Player.
Thus the Camera will follow the Player's movement, now...
Thus the Camera will follow the Player's movement, now...
...We can avoid this situation by making the camera a child node of Player.
Thus the Camera will follow the Player's movement, now...
Thus the Camera will follow the Player's movement, now...